Boillands () Land This comes into play tapped. : Add to your mana pool. ,: Put two +1/+1 counters on target creature token.
Harvest Fields () Land This comes into play tapped. : Add to your mana pool. ,: Return target creature token from a graveyard to play.
Evolution Nest () Land This comes into play tapped. : Add to your mana pool. ,: Creatures you control gain Flying until end of turn.
Evolution Lair () Land This comes into play tapped. : Add to your mana pool. ,: Creatures you control gain Trample until end of turn.
Evolution Dome () Land This comes into play tapped. : Add to your mana pool. ,: Creatures you control gain Shroud until end of turn.
Simic Demesne () Land This comes into play tapped. When this enters the field, return a land to your hand. : Add to your mana pool.
Simic Arcanum () Land This comes into play tapped. When this enters the field, you lose 2 life. : Add , , or to your mana pool.
Giant Tunnelpaths () Land This comes into play tapped. When this enters the field, you lose 2 life. : Add or to your mana pool. ,: Creatures you control get +1/+1 until end of turn.
Spells[]
Saproling Blossom (2) Sorcery Kicker Put two 1/1 green Saproling creature tokens onto the field. If this was kicked, they each come into play with a +1/+1 counter.
Saproling Blast (2) Sorcery Kicker Put two 1/1 green Saproling creature tokens onto the field. If this was kicked, they each come into play with three +1/+1 counters.
Saproling Wave (2) Sorcery Replicate Put two 1/1 green Saproling creature tokens onto the field.
Saproling Rebirth (2) Sorcery Kicker Put two 1/1 green Saproling creature tokens onto the field. If this was kicked, put a 1/1 green Saproling creature token onto the field for each creature token in graveyard instead.
Saproling Growth (2) Sorcery Kicker Put two 1/1 green Saproling creature tokens onto the field. If this was kicked, put a +1/+1 counter among any creature token created this way for each creature token you control.
Saproling Call (2) Sorcery Kicker Put two 1/1 green Saproling creature tokens onto the field. If this was kicked, draw X cards, where X is the number of creatures in play divided by 2, rounded down.
Saproling Summons (2) Sorcery Kicker Put two 1/1 green Saproling creature tokens onto the field. If this was kicked, draw 3 cards.
Saproling Landscapes (2) Sorcery Kicker Put two 1/1 green Saproling creature tokens onto the field. If this was kicked, double the number of creature tokens already in play before this spell was cast.
Saproling Maturation (2) Sorcery Kicker Put two 1/1 green Saproling creature tokens onto the field. If this was kicked, double the number of counters on target creature.
Saproling Retrieval (2) Sorcery Kicker Put two 1/1 green Saproling creature tokens onto the field. If this was kicked, you may sacrifice any number of creature tokens. Draw a card for each creature token sacrificed in this way.
Enchantments[]
Nutritious Garden (2) Enchantment Whenever a creature comes into play under your control, put a +1/+1 counter on it.
Sweet Fruition (4) Enchantment Whenever a creature comes into play under your control, double the number of +1/+1 counters on target creature token.